Learning and correctly responding to these dangers as you speedily free-fall through the stages is a mentally taxing, but satisfying task if executed successfully. Aside from avoidance, jumping on heads and shooting is the only way to deal with enemies, but certain types can only be defeated by one or the other. The narrow, vertical stages leave little room to manoeuvre, and death comes quickly if enemies trap you. Your character is vulnerable from the top, and if you don’t manage to deal with an enemy once you’ve dropped past, it’s usually safer to keep jumping down before they bear down on you. Downwell’s design focuses on dealing with the situations caused by unseen dangers below you as you fall into them at great speed. The only way to progress through the game’s stages is to keep dropping down, and as it turns out, gravity makes your character fall pretty damn quickly. These rogue-like elements are nothing new, but Downwell’s unique contribution to the mix is its use of gravity. End-of-level character upgrades give you useful abilities, such as causing blocks to explode into bullets and the ability to consume dead bodies for health, but are also chosen from a randomly selected pool. There are pickups that increase your health, ammo capacity, and give you new kinds of weapons, but there’s no guarantee which pickups you might stumble across. No platforms, no problem.Įach level is randomly generated, and there’s no way to stop and look ahead to gauge what enemies or traps may appear. Eliminating the need to think about moving in any other direction, or even switching between two separate buttons to jump and fire, successfully allows players to completely concentrate on the task at hand. The basic systems are straightforward, but the benefit is that it makes the game especially easy to pick up and play. And when you die, you start from scratch. There is only one objective: get to the bottom. Pressing the action button while mid-air causes your character to fire a limited number of bullets downwards, and these bullets can break destructible floors, eliminate enemies, and let your character hover for a brief period. Pressing the action button while on the ground makes your character jump. In Downwell you control a character using only three inputs: left, right, and an all-purpose action button. Downwell is a game about diving into the unknown and learning to adapt to the consequences, and it’s a thrilling, action-packed descent. Gravity shows no mercy and no matter how prepared you might be, you’re probably going to hurt yourself. Original text, published November 6, 2015: Jumping into a bottomless pit is terrifying. Edmond Tran, February 1, 2019, 10:00 AM AEST Downwell's play area perfectly covers the whole screen in this method, and it's a wonderful way to experience the game. On the other hand, the console's unique capability to remove the Joycons and position the screen as you wish allows the game's built-in tate mode (which optimizes the play area for vertical screens) is perfect for an undocked Switch, provided you have some method of safely propping up the body of the console at a 90-degree angle ( like the Flip Grip). Playing Downwell in the Switch's standard handheld mode means that the vertical play area of the game is dramatically reduced in size, which makes it hard to follow the game's frenetic action. The new Switch version of the game is on par with other versions but carries a few unique pros and cons. Update: Three years on, Downwell continues to be a gripping, fast-paced action game that thrives by pushing you into taking huge, exciting risks.
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