![]() Quickly killing the Panzer Soldat mini boss as well as regular Zombies, there is no downside to the weapon, and the only reason it is not in S Tier is because one staff is clearly superior.Īlistair’s Annihilator: One of the many reasons it would be great to see the Chaos Story return is so that this underrated weapon could be used again. The ability to lift players into the sky when shooting the floor was also a fun touch.įire Staff: A great Origins Staff, this fire weapon burns hordes of Zombies with ease. While it took ages to kill Zombies, there is no denying how overpowered this mechanic was, and it proved to be the safest high-round weapon ever. Paralyzer: The most efficient Wonder Weapon ever, the Paralyzer excels for having infinite ammo. While the post-nerf variant was more balanced, it was still a great train killer. One shot could kill an entire round, carrying players as far as they want to to. Sliquifier: Before it was patched, the Sliquifier was completely broken on the map Die Rise. Players could kill trains or single enemies easily, and the Wave Gun also boasted some of the most ammo for a Wonder Weapon ever. Wave Gun: A fun transforming Wonder Weapon that allowed players to zap or cook Zombies, the Wave Gun was the best of both worlds. The DG-3 from Tag Der Toten also proved to be equally great, as the sniper-like nature made for a fun spin on a classic weapon. Boasting a cool visual style and awesome sounds alongside the ability to wipe out entire trains with electricity, it is easy to see why Zombies fans have made Wunderwaffe replicas over the years. Wunderwaffe DG-2/DG-3: The first Wonder Weapon added after the Ray Gun, Richtofen’s iconic creation has become a fan favorite. Running through a train of shrunken Zombies was both hilarious and effective, making the Baby Gun worthy of an A-Tier position. Turning special and normal Zombies into babies, players proceeded to kick them to death afterwards. Boasting an awesome slowing effect alongside great, consistent damage, there is nothing to dislike about the RAI K-84.īaby Gun: Shangri-La’s excellent train killer, the 31-79 JGb215 is arguably the cutest Zombies weapon ever. RAI K-84: Call of Duty: Black Ops Cold War’s second original Wonder Weapon, the Ray Rifle is an awesome gun in both Firebase Z and Zombies’ new Outbreak mode. The default Shotgun version is also fun, even if it is less effective at killing full trains. While Mob’s acid gat was overpowered, it was dethroned in Blood by the even more absurd Magmagat. RELATED: Why Double Tap Needs to be the Next Perk Added to Call of Duty: Black Ops Cold War Zombiesīlundergat: A Mob of the Dead and Blood of the Dead staple, this Wonder Weapon is fun in any of its forms. That said, it still remains a solid Wonder Weapon. Unfortunately, while firing demonic skulls that eat Zombies is a blast, the slow-killing nature of the Void bow makes it the worst of the four. Alongside a great setting and main quest, the Elemental Bows are a blast to use. Void Bow: Der Eisendrache is a beloved map, and for good reason. Though it is just as fun to use on trains of the undead as the other Staffs, its severe ammo issues keep it out of A Tier. Wind Staff: The Staff of Wind, like many other Wonder Weapons in B Tier and below, suffers from a major lack of ammo. As such, even the awesome earth attacks of Gaia’s hand and Herema’s stunning sunbeam are not enough to escape B tier. While all these hands were unique and extremely fun to use, all suffered from major ammo problems. God Hands: The peak of the Chaos story in terms of map quality, Ancient Evil allowed players to wield the powers of four Greek icons– Charon, Herema, Gaia, and Ouranos. Though it got a damage buff inside Call of Duty: Black Ops 4’s Classified, its ammo issues hold it back from greatness. Winter’s Howl: While this ice gun is an in-universe attempt by the Americans to make a Wonder Weapon like the Ray Gun, it is a clear cut below. Larger gladiator mini bosses also require a few shots to take out, which is a major downside of this visually stunning weapon. ![]() While it is fun to train up enemies and paralyze them by holding them in the air, it takes far too long to kill. Serket’s Kiss: This living Scorpion fit the setting of IX well. Unfortunately, this power faded away in high rounds, with the weapon running out of ammo fast and quickly becoming useless. Scavenger: The explosive Scavenger sniper rifles excelled when combined with the PhD Flopper perk, as the splash damage being taken away allowed players to shoot the floor and essentially become invincible. While it doubled as a way to water plants and make them stronger, the gun ultimately suffered from a lack of ammo, keeping it within C Tier. KT-4: Zetsubou No Shima’s Wonder Weapon was essentially a more balanced Sliquifier, as it consumed three shots for each train kill. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |